Designing engaging interaction with contextual patterns for an educational game
This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to...
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| Format: | Conference or Workshop Item |
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2008
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| Online Access: | http://shdl.mmu.edu.my/2879/ |