Designing engaging interaction with contextual patterns for an educational game

This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to...

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Bibliographic Details
Main Author: Chien-Sing, Lee
Format: Conference or Workshop Item
Published: 2008
Subjects:
Online Access:http://shdl.mmu.edu.my/2879/
Description
Summary:This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as all example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application domain-HCI- software engineering) through instantiations from the synergised patterns: reducing error and cost and encouraging new experimentations with transfer of engaging learning.