A practical implementation of a 3-D game engine
Creating a 3D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show how various real-time rendering algorithms can be applied to implement a practical 3D game engine. We explore the general architecture of a 3D en...
| Main Authors: | Cheah, Thomas C. S., Ng, Kok-Why |
|---|---|
| Format: | Book Section |
| Language: | English |
| Published: |
IEEE Xplore
2005
|
| Subjects: | |
| Online Access: | http://shdl.mmu.edu.my/2368/ http://shdl.mmu.edu.my/2368/1/A%20practical%20implementation%20of%20a%203-D%20game%20engine.pdf |
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