Cheah, T. C. S., & Ng, K. (2005). A practical implementation of a 3-D game engine. IEEE Xplore.
Chicago Style (17th ed.) CitationCheah, Thomas C. S., and Kok-Why Ng. A Practical Implementation of a 3-D Game Engine. IEEE Xplore, 2005.
MLA (9th ed.) CitationCheah, Thomas C. S., and Kok-Why Ng. A Practical Implementation of a 3-D Game Engine. IEEE Xplore, 2005.
Warning: These citations may not always be 100% accurate.