A study on edutainment framework for M-learning

This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mo...

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Main Authors: Suki, , Norbayah Mohd, Eshaq, ., Ahmad Rafi M, Rao, , G. S. V. Radha Krishna
Format: Article
Published: 2006
Subjects:
Online Access:http://shdl.mmu.edu.my/2148/
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author Suki, , Norbayah Mohd
Eshaq, ., Ahmad Rafi M
Rao, , G. S. V. Radha Krishna
author_facet Suki, , Norbayah Mohd
Eshaq, ., Ahmad Rafi M
Rao, , G. S. V. Radha Krishna
author_sort Suki, , Norbayah Mohd
building MMU Institutional Repository
collection Online Access
description This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3d animation for creative edutainment and communication in the future.
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publishDate 2006
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spelling mmu-21482011-09-21T07:59:00Z http://shdl.mmu.edu.my/2148/ A study on edutainment framework for M-learning Suki, , Norbayah Mohd Eshaq, ., Ahmad Rafi M Rao, , G. S. V. Radha Krishna TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3d animation for creative edutainment and communication in the future. 2006-10 Article NonPeerReviewed Suki, , Norbayah Mohd and Eshaq, ., Ahmad Rafi M and Rao, , G. S. V. Radha Krishna (2006) A study on edutainment framework for M-learning. 2006 International Symposium on Communications and Information Technologies,, 1-3.
spellingShingle TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
Suki, , Norbayah Mohd
Eshaq, ., Ahmad Rafi M
Rao, , G. S. V. Radha Krishna
A study on edutainment framework for M-learning
title A study on edutainment framework for M-learning
title_full A study on edutainment framework for M-learning
title_fullStr A study on edutainment framework for M-learning
title_full_unstemmed A study on edutainment framework for M-learning
title_short A study on edutainment framework for M-learning
title_sort study on edutainment framework for m-learning
topic TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
url http://shdl.mmu.edu.my/2148/