A study on edutainment framework for M-learning

This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mo...

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Bibliographic Details
Main Authors: Suki, , Norbayah Mohd, Eshaq, ., Ahmad Rafi M, Rao, , G. S. V. Radha Krishna
Format: Article
Published: 2006
Subjects:
Online Access:http://shdl.mmu.edu.my/2148/