STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION

The aim of the project reflects on the usage of interactive techniques based on 2D-animation. Early childhood learning ages are of 0 to 8 but this project its primarily focused on the educational aspect for the ages of 4 to 5. The analysis is to prove that early introduction of technology can result...

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Main Authors: Sarasvathi, Nahalingham, Samia, Bukhari, Mohana, Muniandy
Format: Article
Language:English
Published: INTI International University 2018
Subjects:
Online Access:http://eprints.intimal.edu.my/1506/
http://eprints.intimal.edu.my/1506/1/v1_2018_27.pdf
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author Sarasvathi, Nahalingham
Samia, Bukhari
Mohana, Muniandy
author_facet Sarasvathi, Nahalingham
Samia, Bukhari
Mohana, Muniandy
author_sort Sarasvathi, Nahalingham
building INTI Institutional Repository
collection Online Access
description The aim of the project reflects on the usage of interactive techniques based on 2D-animation. Early childhood learning ages are of 0 to 8 but this project its primarily focused on the educational aspect for the ages of 4 to 5. The analysis is to prove that early introduction of technology can result in positive aspects of learning and growth factors. It is also to instigate that the use of animation in learning can mold a tender aged growing mind in ways that eludes the tedious and traditional methods of grasping knowledge. In addition, it is to prove that this interactive study can also make the user not know whether they are learning but will cause them to indirectly master skills that will have auspicious results in the long run. The animated learning consists of basic preschool knowledge but manipulated to be interactive to keep the user engaged. Changing the education system by reducing paper-based methods with technology will have the mind stretched positively and in ways that will cause it to redefine its original dimensions which will thoroughly be tested through simplified testing methods.
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spelling intimal-15062021-05-10T08:44:49Z http://eprints.intimal.edu.my/1506/ STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION Sarasvathi, Nahalingham Samia, Bukhari Mohana, Muniandy Q Science (General) QA75 Electronic computers. Computer science QA76 Computer software The aim of the project reflects on the usage of interactive techniques based on 2D-animation. Early childhood learning ages are of 0 to 8 but this project its primarily focused on the educational aspect for the ages of 4 to 5. The analysis is to prove that early introduction of technology can result in positive aspects of learning and growth factors. It is also to instigate that the use of animation in learning can mold a tender aged growing mind in ways that eludes the tedious and traditional methods of grasping knowledge. In addition, it is to prove that this interactive study can also make the user not know whether they are learning but will cause them to indirectly master skills that will have auspicious results in the long run. The animated learning consists of basic preschool knowledge but manipulated to be interactive to keep the user engaged. Changing the education system by reducing paper-based methods with technology will have the mind stretched positively and in ways that will cause it to redefine its original dimensions which will thoroughly be tested through simplified testing methods. INTI International University 2018 Article PeerReviewed text en http://eprints.intimal.edu.my/1506/1/v1_2018_27.pdf Sarasvathi, Nahalingham and Samia, Bukhari and Mohana, Muniandy (2018) STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION. INTI JOURNAL, 2018 (27). ISSN e2600-7320 http://intijournal.intimal.edu.my/intijournal.htm
spellingShingle Q Science (General)
QA75 Electronic computers. Computer science
QA76 Computer software
Sarasvathi, Nahalingham
Samia, Bukhari
Mohana, Muniandy
STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION
title STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION
title_full STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION
title_fullStr STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION
title_full_unstemmed STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION
title_short STUDY AND DEVELOPMENT OF EARLY CHILDHOOD EDUCATIONAL LEARNING USING INTERACTIVE STRATEGY BASED ON 2D-ANIMATION
title_sort study and development of early childhood educational learning using interactive strategy based on 2d-animation
topic Q Science (General)
QA75 Electronic computers. Computer science
QA76 Computer software
url http://eprints.intimal.edu.my/1506/
http://eprints.intimal.edu.my/1506/
http://eprints.intimal.edu.my/1506/1/v1_2018_27.pdf