Transforming science education with virtual reality: an immersive representations model

Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is s...

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Main Authors: Cooper, Grant, Thong, Li Ping, Tang, Kok-Sing
Format: Journal Article
Published: Taylor & Francis 2024
Online Access:http://hdl.handle.net/20.500.11937/95692
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author Cooper, Grant
Thong, Li Ping
Tang, Kok-Sing
author_facet Cooper, Grant
Thong, Li Ping
Tang, Kok-Sing
author_sort Cooper, Grant
building Curtin Institutional Repository
collection Online Access
description Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is a substantial gap in a tool that can help stakeholders evaluate key elements of immersive software for science education contexts. This research addresses this gap by conceptualising and applying a framework designed to assist educators, researchers, and designers in assessing essential components of an immersive science application. The framework highlights three key components: IVR technological affordances, the exploration of science within IVR, and scientific representations. These components are synthesised into the Immersive Representations Model (IRM). Employing screen capture methodology, we evaluated the application and significance of the IRM. This study pioneers a structured approach to evaluating immersive technologies in science education.
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institution Curtin University Malaysia
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publishDate 2024
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spelling curtin-20.500.11937-956922024-10-10T04:32:45Z Transforming science education with virtual reality: an immersive representations model Cooper, Grant Thong, Li Ping Tang, Kok-Sing Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is a substantial gap in a tool that can help stakeholders evaluate key elements of immersive software for science education contexts. This research addresses this gap by conceptualising and applying a framework designed to assist educators, researchers, and designers in assessing essential components of an immersive science application. The framework highlights three key components: IVR technological affordances, the exploration of science within IVR, and scientific representations. These components are synthesised into the Immersive Representations Model (IRM). Employing screen capture methodology, we evaluated the application and significance of the IRM. This study pioneers a structured approach to evaluating immersive technologies in science education. 2024 Journal Article http://hdl.handle.net/20.500.11937/95692 10.1080/09523987.2024.2389348 http://creativecommons.org/licenses/by-nc-nd/4.0/ Taylor & Francis fulltext
spellingShingle Cooper, Grant
Thong, Li Ping
Tang, Kok-Sing
Transforming science education with virtual reality: an immersive representations model
title Transforming science education with virtual reality: an immersive representations model
title_full Transforming science education with virtual reality: an immersive representations model
title_fullStr Transforming science education with virtual reality: an immersive representations model
title_full_unstemmed Transforming science education with virtual reality: an immersive representations model
title_short Transforming science education with virtual reality: an immersive representations model
title_sort transforming science education with virtual reality: an immersive representations model
url http://hdl.handle.net/20.500.11937/95692