Solid modeling through constraint-based manipulations in a virtual reality environment

With today’s Virtual Reality (VR) systems, it is difficult to directly and precisely create and modify objects in a VR environment. This chapter presents an approach for solid modelling in a VR environment. Solid modelling in the VR environment is performed precisely in an intuitive manner through c...

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Bibliographic Details
Main Authors: Zhong, Yongmin, Ma, W.
Other Authors: SK Ong
Format: Book Chapter
Published: Springer 2004
Subjects:
Online Access:3776
http://hdl.handle.net/20.500.11937/9378
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author Zhong, Yongmin
Ma, W.
author2 SK Ong
author_facet SK Ong
Zhong, Yongmin
Ma, W.
author_sort Zhong, Yongmin
building Curtin Institutional Repository
collection Online Access
description With today’s Virtual Reality (VR) systems, it is difficult to directly and precisely create and modify objects in a VR environment. This chapter presents an approach for solid modelling in a VR environment. Solid modelling in the VR environment is performed precisely in an intuitive manner through constraint-based manipulations. A hierarchically structured and constraint-based data model is developed to support solid modelling in the VR environment. The data model integrates a high-level constraint- based model for precise object definition, a midlevel CSG/Brep (Constructive Solid Geometry/Boundary representation) hybrid solid model for hierarchical geometry abstractions and object creation, and a low level polygon model for real-time visualization and interaction in the VR environment. Constraints are embedded in the solid model and are organized at different levels to reflect the modelling process from features to parts. Constraint based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish the hierarchically structured constraint based data model and are realized by allowable motions for precise 3Dinteractions in the VR environment. The allowable motions are represented as a mathematical matrix for conveniently deriving allowable motions from constraints. A procedure-based degree-of-freedom combination approach for 3Dconstraint solving is presented for deriving the allowable motions. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. A prototype system has been implemented for precise solid modelling in an intuitive manner through constraint-based manipulations.
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spelling curtin-20.500.11937-93782018-12-14T00:47:47Z Solid modeling through constraint-based manipulations in a virtual reality environment Zhong, Yongmin Ma, W. SK Ong - Constraint Solving Constraint Recognition Virtual Reality Solid Modelling Constraint-based Manipulations With today’s Virtual Reality (VR) systems, it is difficult to directly and precisely create and modify objects in a VR environment. This chapter presents an approach for solid modelling in a VR environment. Solid modelling in the VR environment is performed precisely in an intuitive manner through constraint-based manipulations. A hierarchically structured and constraint-based data model is developed to support solid modelling in the VR environment. The data model integrates a high-level constraint- based model for precise object definition, a midlevel CSG/Brep (Constructive Solid Geometry/Boundary representation) hybrid solid model for hierarchical geometry abstractions and object creation, and a low level polygon model for real-time visualization and interaction in the VR environment. Constraints are embedded in the solid model and are organized at different levels to reflect the modelling process from features to parts. Constraint based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish the hierarchically structured constraint based data model and are realized by allowable motions for precise 3Dinteractions in the VR environment. The allowable motions are represented as a mathematical matrix for conveniently deriving allowable motions from constraints. A procedure-based degree-of-freedom combination approach for 3Dconstraint solving is presented for deriving the allowable motions. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. A prototype system has been implemented for precise solid modelling in an intuitive manner through constraint-based manipulations. 2004 Book Chapter http://hdl.handle.net/20.500.11937/9378 3776 Springer restricted
spellingShingle - Constraint Solving
Constraint Recognition
Virtual Reality
Solid Modelling
Constraint-based Manipulations
Zhong, Yongmin
Ma, W.
Solid modeling through constraint-based manipulations in a virtual reality environment
title Solid modeling through constraint-based manipulations in a virtual reality environment
title_full Solid modeling through constraint-based manipulations in a virtual reality environment
title_fullStr Solid modeling through constraint-based manipulations in a virtual reality environment
title_full_unstemmed Solid modeling through constraint-based manipulations in a virtual reality environment
title_short Solid modeling through constraint-based manipulations in a virtual reality environment
title_sort solid modeling through constraint-based manipulations in a virtual reality environment
topic - Constraint Solving
Constraint Recognition
Virtual Reality
Solid Modelling
Constraint-based Manipulations
url 3776
http://hdl.handle.net/20.500.11937/9378