A quantitative research on gamifying vocabulary acquisition and retention in virtual reality
Despite being a building block in language learning, vocabulary can be a learning obstacle for some learners. This study explores the effects of virtual reality (VR) games on English as an additional language (EAL) EAL learners’ content-based vocabulary acquisition and retention. Six Year 9 Mi...
| Main Authors: | Sahinler, Muleyke, Chen, Julian, Williams, P. John |
|---|---|
| Format: | Journal Article |
| Published: |
2023
|
| Online Access: | http://hdl.handle.net/20.500.11937/90686 |
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