A quantitative research on gamifying vocabulary acquisition and retention in virtual reality

Despite being a building block in language learning, vocabulary can be a learning obstacle for some learners. This study explores the effects of virtual reality (VR) games on English as an additional language (EAL) EAL learners’ content-based vocabulary acquisition and retention. Six Year 9 Mi...

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Bibliographic Details
Main Authors: Sahinler, Muleyke, Chen, Julian, Williams, P. John
Format: Journal Article
Published: 2023
Online Access:http://hdl.handle.net/20.500.11937/90686