APA (7th ed.) Citation

Sahinler, M., Chen, J., & Williams, P. J. (2023). A quantitative research on gamifying vocabulary acquisition and retention in virtual reality.

Chicago Style (17th ed.) Citation

Sahinler, Muleyke, Julian Chen, and P. John Williams. A Quantitative Research on Gamifying Vocabulary Acquisition and retention in Virtual Reality. 2023.

MLA (9th ed.) Citation

Sahinler, Muleyke, et al. A Quantitative Research on Gamifying Vocabulary Acquisition and retention in Virtual Reality. 2023.

Warning: These citations may not always be 100% accurate.