Sahinler, M., Chen, J., & Williams, P. J. (2023). A quantitative research on gamifying vocabulary acquisition and retention in virtual reality.
Chicago Style (17th ed.) CitationSahinler, Muleyke, Julian Chen, and P. John Williams. A Quantitative Research on Gamifying Vocabulary Acquisition and retention in Virtual Reality. 2023.
MLA (9th ed.) CitationSahinler, Muleyke, et al. A Quantitative Research on Gamifying Vocabulary Acquisition and retention in Virtual Reality. 2023.
Warning: These citations may not always be 100% accurate.