Introduction: Gaming (and) Disability

Games appeal to a diverse market of people spanning traditional age, gender, and socioeconomic divides. While games have the potential to be inclusive of people with disability, they can also further disable this group through inaccessible software, hardware, and inadequate representations. Academic...

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Bibliographic Details
Main Authors: Ellis, Katie, Leaver, Tama, Kent, Mike
Format: Book Chapter
Published: Routledge 2023
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/90424