Introduction: Gaming (and) Disability
Games appeal to a diverse market of people spanning traditional age, gender, and socioeconomic divides. While games have the potential to be inclusive of people with disability, they can also further disable this group through inaccessible software, hardware, and inadequate representations. Academic...
| Main Authors: | , , |
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| Format: | Book Chapter |
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Routledge
2023
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/90424 |