Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
The COVID-19 pandemic has increased reliance on digital service delivery, including the delivery of health promotion initiatives. Health promotion interventions need to carefully consider user engagement. Gamification is a strategy used to engage and motivate people, and evidence shows overall cauti...
| Main Authors: | White, Becky, Martin, Annegret, White, James |
|---|---|
| Format: | Journal Article |
| Published: |
2022
|
| Online Access: | http://hdl.handle.net/20.500.11937/89081 |
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