Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19

The COVID-19 pandemic has increased reliance on digital service delivery, including the delivery of health promotion initiatives. Health promotion interventions need to carefully consider user engagement. Gamification is a strategy used to engage and motivate people, and evidence shows overall cauti...

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Bibliographic Details
Main Authors: White, Becky, Martin, Annegret, White, James
Format: Journal Article
Published: 2022
Online Access:http://hdl.handle.net/20.500.11937/89081