Immersive virtual reality for science learning: Design, implementation, and evaluation

The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016–2020 to understand how science educators designed, implemented, and evaluated IVR-based l...

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Main Authors: Matovu, Henry, Ungu, Dewi Ayu Kencana, Won, Mihye, Tsai, C.C., Treagust, David, Mocerino, Mauro, Tasker, R.
Format: Journal Article
Published: 2022
Online Access:http://purl.org/au-research/grants/arc/DP190100160
http://hdl.handle.net/20.500.11937/88998
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author Matovu, Henry
Ungu, Dewi Ayu Kencana
Won, Mihye
Tsai, C.C.
Treagust, David
Mocerino, Mauro
Tasker, R.
author_facet Matovu, Henry
Ungu, Dewi Ayu Kencana
Won, Mihye
Tsai, C.C.
Treagust, David
Mocerino, Mauro
Tasker, R.
author_sort Matovu, Henry
building Curtin Institutional Repository
collection Online Access
description The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016–2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory, actional, narrative, and social) originally suggested by Dede provided the framework for the analysis of IVR designs. Educators commonly adopted IVR to better aid visualisation of abstract concepts and enhance learning experience. IVR applications tended to have sensory and actional features, leaving out narrative and social features. Learning theories did not appear to play a strong role in the design, implementation, and evaluation of IVR-based learning. Participants generally reported their IVR experiences as positive on engagement and motivation but the learning outcomes were mixed. No particular immersive design features were identified to result in better learning outcomes. Careful consideration of the immersive design features in alignment with the rationales for adopting IVR and evaluation methods may contribute to more productive investigations of the educational benefits of IVR to improve science teaching and learning.
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spelling curtin-20.500.11937-889982022-08-15T06:40:16Z Immersive virtual reality for science learning: Design, implementation, and evaluation Matovu, Henry Ungu, Dewi Ayu Kencana Won, Mihye Tsai, C.C. Treagust, David Mocerino, Mauro Tasker, R. The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016–2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory, actional, narrative, and social) originally suggested by Dede provided the framework for the analysis of IVR designs. Educators commonly adopted IVR to better aid visualisation of abstract concepts and enhance learning experience. IVR applications tended to have sensory and actional features, leaving out narrative and social features. Learning theories did not appear to play a strong role in the design, implementation, and evaluation of IVR-based learning. Participants generally reported their IVR experiences as positive on engagement and motivation but the learning outcomes were mixed. No particular immersive design features were identified to result in better learning outcomes. Careful consideration of the immersive design features in alignment with the rationales for adopting IVR and evaluation methods may contribute to more productive investigations of the educational benefits of IVR to improve science teaching and learning. 2022 Journal Article http://hdl.handle.net/20.500.11937/88998 10.1080/03057267.2022.2082680 http://purl.org/au-research/grants/arc/DP190100160 http://creativecommons.org/licenses/by-nc-nd/4.0/ fulltext
spellingShingle Matovu, Henry
Ungu, Dewi Ayu Kencana
Won, Mihye
Tsai, C.C.
Treagust, David
Mocerino, Mauro
Tasker, R.
Immersive virtual reality for science learning: Design, implementation, and evaluation
title Immersive virtual reality for science learning: Design, implementation, and evaluation
title_full Immersive virtual reality for science learning: Design, implementation, and evaluation
title_fullStr Immersive virtual reality for science learning: Design, implementation, and evaluation
title_full_unstemmed Immersive virtual reality for science learning: Design, implementation, and evaluation
title_short Immersive virtual reality for science learning: Design, implementation, and evaluation
title_sort immersive virtual reality for science learning: design, implementation, and evaluation
url http://purl.org/au-research/grants/arc/DP190100160
http://hdl.handle.net/20.500.11937/88998