Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and immersive gaming experiences are emerging as a substantial consumer based within the videogame industry. Using facial electromyography and skin conductance response measurement, the current research p...
| Main Authors: | , |
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| Format: | Journal Article |
| Language: | English |
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WILEY
2021
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/88425 |