Secure referee selection for fair and responsive peer to peer gaming
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent...
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| Format: | Conference Paper |
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Institute of Electrical and Electronics Engineers (IEEE) Computer Society
2008
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| Online Access: | http://hdl.handle.net/20.500.11937/8793 |
| _version_ | 1848745762754658304 |
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| author | Webb, Steven Soh, Sieteng Trahan, J.L. |
| author2 | Workshop on Parallel |
| author_facet | Workshop on Parallel Webb, Steven Soh, Sieteng Trahan, J.L. |
| author_sort | Webb, Steven |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from un-trusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a pre-defined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations show the effectiveness of our algorithms in two different scenarios. |
| first_indexed | 2025-11-14T06:22:31Z |
| format | Conference Paper |
| id | curtin-20.500.11937-8793 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T06:22:31Z |
| publishDate | 2008 |
| publisher | Institute of Electrical and Electronics Engineers (IEEE) Computer Society |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-87932022-11-21T05:19:40Z Secure referee selection for fair and responsive peer to peer gaming Webb, Steven Soh, Sieteng Trahan, J.L. Workshop on Parallel Distributed Simulation Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from un-trusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a pre-defined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations show the effectiveness of our algorithms in two different scenarios. 2008 Conference Paper http://hdl.handle.net/20.500.11937/8793 10.1109/PADS.2008.16 Institute of Electrical and Electronics Engineers (IEEE) Computer Society fulltext |
| spellingShingle | Webb, Steven Soh, Sieteng Trahan, J.L. Secure referee selection for fair and responsive peer to peer gaming |
| title | Secure referee selection for fair and responsive peer to peer gaming |
| title_full | Secure referee selection for fair and responsive peer to peer gaming |
| title_fullStr | Secure referee selection for fair and responsive peer to peer gaming |
| title_full_unstemmed | Secure referee selection for fair and responsive peer to peer gaming |
| title_short | Secure referee selection for fair and responsive peer to peer gaming |
| title_sort | secure referee selection for fair and responsive peer to peer gaming |
| url | http://hdl.handle.net/20.500.11937/8793 |