Art History, Heritage Games, and Virtual Reality
This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the rel...
| Main Authors: | , |
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| Other Authors: | |
| Format: | Book Chapter |
| Language: | English |
| Published: |
Routledge
2020
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| Subjects: | |
| Online Access: | https://www.routledge.com/ http://hdl.handle.net/20.500.11937/78845 |
| _version_ | 1848763987444891648 |
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| author | Champion, Erik Foka, Anna |
| author2 | Brown, Kathryn |
| author_facet | Brown, Kathryn Champion, Erik Foka, Anna |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. Traditionally, art history has been viewed as concern about context of creation, curation, critique, and classification of art, but its range and focus is seldom agreed on. A conventional view of art history may suggest that, as field, it is dedicated to issues of classification and the development of related expertise in curation and critique. Art can, however, now contain its own “intelligence,” its own sensors and its own tools, perform functions and queries on vast scale, incorporate or reject dynamic content, and reconfigure itself according to the environment or the sensitivity of the platform that hosts it. |
| first_indexed | 2025-11-14T11:12:11Z |
| format | Book Chapter |
| id | curtin-20.500.11937-78845 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T11:12:11Z |
| publishDate | 2020 |
| publisher | Routledge |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-788452021-06-25T07:18:44Z Art History, Heritage Games, and Virtual Reality Champion, Erik Foka, Anna Brown, Kathryn 1901 - Art Theory and Criticism 1902 - Film, Television and Digital Media 2001 - Communication and Media Studies This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. Traditionally, art history has been viewed as concern about context of creation, curation, critique, and classification of art, but its range and focus is seldom agreed on. A conventional view of art history may suggest that, as field, it is dedicated to issues of classification and the development of related expertise in curation and critique. Art can, however, now contain its own “intelligence,” its own sensors and its own tools, perform functions and queries on vast scale, incorporate or reject dynamic content, and reconfigure itself according to the environment or the sensitivity of the platform that hosts it. 2020 Book Chapter http://hdl.handle.net/20.500.11937/78845 10.4324/9780429505188 English https://www.routledge.com/ Routledge restricted |
| spellingShingle | 1901 - Art Theory and Criticism 1902 - Film, Television and Digital Media 2001 - Communication and Media Studies Champion, Erik Foka, Anna Art History, Heritage Games, and Virtual Reality |
| title | Art History, Heritage Games, and Virtual Reality |
| title_full | Art History, Heritage Games, and Virtual Reality |
| title_fullStr | Art History, Heritage Games, and Virtual Reality |
| title_full_unstemmed | Art History, Heritage Games, and Virtual Reality |
| title_short | Art History, Heritage Games, and Virtual Reality |
| title_sort | art history, heritage games, and virtual reality |
| topic | 1901 - Art Theory and Criticism 1902 - Film, Television and Digital Media 2001 - Communication and Media Studies |
| url | https://www.routledge.com/ http://hdl.handle.net/20.500.11937/78845 |