Art History, Heritage Games, and Virtual Reality

This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the rel...

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Main Authors: Champion, Erik, Foka, Anna
Other Authors: Brown, Kathryn
Format: Book Chapter
Language:English
Published: Routledge 2020
Subjects:
Online Access:https://www.routledge.com/
http://hdl.handle.net/20.500.11937/78845
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author Champion, Erik
Foka, Anna
author2 Brown, Kathryn
author_facet Brown, Kathryn
Champion, Erik
Foka, Anna
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. Traditionally, art history has been viewed as concern about context of creation, curation, critique, and classification of art, but its range and focus is seldom agreed on. A conventional view of art history may suggest that, as field, it is dedicated to issues of classification and the development of related expertise in curation and critique. Art can, however, now contain its own “intelligence,” its own sensors and its own tools, perform functions and queries on vast scale, incorporate or reject dynamic content, and reconfigure itself according to the environment or the sensitivity of the platform that hosts it.
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spelling curtin-20.500.11937-788452021-06-25T07:18:44Z Art History, Heritage Games, and Virtual Reality Champion, Erik Foka, Anna Brown, Kathryn 1901 - Art Theory and Criticism 1902 - Film, Television and Digital Media 2001 - Communication and Media Studies This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. Traditionally, art history has been viewed as concern about context of creation, curation, critique, and classification of art, but its range and focus is seldom agreed on. A conventional view of art history may suggest that, as field, it is dedicated to issues of classification and the development of related expertise in curation and critique. Art can, however, now contain its own “intelligence,” its own sensors and its own tools, perform functions and queries on vast scale, incorporate or reject dynamic content, and reconfigure itself according to the environment or the sensitivity of the platform that hosts it. 2020 Book Chapter http://hdl.handle.net/20.500.11937/78845 10.4324/9780429505188 English https://www.routledge.com/ Routledge restricted
spellingShingle 1901 - Art Theory and Criticism
1902 - Film, Television and Digital Media
2001 - Communication and Media Studies
Champion, Erik
Foka, Anna
Art History, Heritage Games, and Virtual Reality
title Art History, Heritage Games, and Virtual Reality
title_full Art History, Heritage Games, and Virtual Reality
title_fullStr Art History, Heritage Games, and Virtual Reality
title_full_unstemmed Art History, Heritage Games, and Virtual Reality
title_short Art History, Heritage Games, and Virtual Reality
title_sort art history, heritage games, and virtual reality
topic 1901 - Art Theory and Criticism
1902 - Film, Television and Digital Media
2001 - Communication and Media Studies
url https://www.routledge.com/
http://hdl.handle.net/20.500.11937/78845