Art History, Heritage Games, and Virtual Reality

This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the rel...

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Bibliographic Details
Main Authors: Champion, Erik, Foka, Anna
Other Authors: Brown, Kathryn
Format: Book Chapter
Language:English
Published: Routledge 2020
Subjects:
Online Access:https://www.routledge.com/
http://hdl.handle.net/20.500.11937/78845