Art History, Heritage Games, and Virtual Reality
This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary audiences by blending old traditions and new technologies. It discusses the rel...
| Main Authors: | , |
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| Other Authors: | |
| Format: | Book Chapter |
| Language: | English |
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Routledge
2020
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| Online Access: | https://www.routledge.com/ http://hdl.handle.net/20.500.11937/78845 |