Gamification and digital games-based learning in the classroom
Teaching and Digital Technologies: Big Issues and Critical Questions helps both pre-service and in-service teachers to critically question and evaluate the reasons for using digital technology in the classroom. Unlike other resources that show how to use specific technologies – and quickly become ou...
| Main Authors: | Gregory, S., Reiners, Torsten, Wood, L., Teras, H., Heras, M., Henderson, M. |
|---|---|
| Other Authors: | Michael Henderson |
| Format: | Book Chapter |
| Published: |
Cambridge University Press
2015
|
| Online Access: | http://hdl.handle.net/20.500.11937/7760 |
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