Gamification and digital games-based learning in the classroom
Teaching and Digital Technologies: Big Issues and Critical Questions helps both pre-service and in-service teachers to critically question and evaluate the reasons for using digital technology in the classroom. Unlike other resources that show how to use specific technologies – and quickly become ou...
| Main Authors: | , , , , , |
|---|---|
| Other Authors: | |
| Format: | Book Chapter |
| Published: |
Cambridge University Press
2015
|
| Online Access: | http://hdl.handle.net/20.500.11937/7760 |