Gamification and digital games-based learning in the classroom

Teaching and Digital Technologies: Big Issues and Critical Questions helps both pre-service and in-service teachers to critically question and evaluate the reasons for using digital technology in the classroom. Unlike other resources that show how to use specific technologies – and quickly become ou...

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Bibliographic Details
Main Authors: Gregory, S., Reiners, Torsten, Wood, L., Teras, H., Heras, M., Henderson, M.
Other Authors: Michael Henderson
Format: Book Chapter
Published: Cambridge University Press 2015
Online Access:http://hdl.handle.net/20.500.11937/7760