Theoretical Issues for Game-based Virtual Heritage
This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious...
| Main Author: | |
|---|---|
| Other Authors: | |
| Format: | Book Chapter |
| Published: |
Springer
2015
|
| Subjects: | |
| Online Access: | http://link.springer.com/chapter/10.1007/978-3-319-22017-8_11 http://hdl.handle.net/20.500.11937/7744 |
| _version_ | 1848745457896914944 |
|---|---|
| author | Champion, Erik |
| author2 | Ebner, Martin |
| author_facet | Ebner, Martin Champion, Erik |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage. |
| first_indexed | 2025-11-14T06:17:40Z |
| format | Book Chapter |
| id | curtin-20.500.11937-7744 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T06:17:40Z |
| publishDate | 2015 |
| publisher | Springer |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-77442023-02-27T07:34:27Z Theoretical Issues for Game-based Virtual Heritage Champion, Erik Ebner, Martin Erenli, Kai Malaka, Rainer Pirker, Johanna Walsh, Aaron E. Heritage History Serious games This paper critiques essential features in prominent theories of serious games, and compares them to interaction features of commercial computer games that could be used for history and heritage-based learning in order to develop heuristics that may help future the specific requirements of serious game design for interactive history and digital heritage. 2015 Book Chapter http://hdl.handle.net/20.500.11937/7744 http://link.springer.com/chapter/10.1007/978-3-319-22017-8_11 Springer restricted |
| spellingShingle | Heritage History Serious games Champion, Erik Theoretical Issues for Game-based Virtual Heritage |
| title | Theoretical Issues for Game-based Virtual Heritage |
| title_full | Theoretical Issues for Game-based Virtual Heritage |
| title_fullStr | Theoretical Issues for Game-based Virtual Heritage |
| title_full_unstemmed | Theoretical Issues for Game-based Virtual Heritage |
| title_short | Theoretical Issues for Game-based Virtual Heritage |
| title_sort | theoretical issues for game-based virtual heritage |
| topic | Heritage History Serious games |
| url | http://link.springer.com/chapter/10.1007/978-3-319-22017-8_11 http://hdl.handle.net/20.500.11937/7744 |