Otherness of place: Game-based interaction and learning in virtual heritage projects
When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, constru...
| Main Author: | |
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| Format: | Journal Article |
| Language: | English |
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Taylor Francis
2008
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/75429 |
| _version_ | 1848763478626533376 |
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| author | Champion, Erik |
| author_facet | Champion, Erik |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning environments than their critics give them credit for, the learning gained from using them is particularly dangerous in terms of the objectives of virtual heritage. I further suggest that computer games offer particular advantages over traditional virtual environment technology but that their typical modes of interaction must be re-examined, especially in relation to the notion of place. |
| first_indexed | 2025-11-14T11:04:06Z |
| format | Journal Article |
| id | curtin-20.500.11937-75429 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T11:04:06Z |
| publishDate | 2008 |
| publisher | Taylor Francis |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-754292019-05-07T04:27:22Z Otherness of place: Game-based interaction and learning in virtual heritage projects Champion, Erik Arts & Humanities Social Sciences Humanities, Multidisciplinary Social Sciences, Interdisciplinary Arts & Humanities - Other Topics Social Sciences - Other Topics Virtual Heritage Place Computer Games Serious Learning When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, construction or revocation of places of cultural significance. In this paper I will argue that while computer games do appear to be more successful learning environments than their critics give them credit for, the learning gained from using them is particularly dangerous in terms of the objectives of virtual heritage. I further suggest that computer games offer particular advantages over traditional virtual environment technology but that their typical modes of interaction must be re-examined, especially in relation to the notion of place. 2008 Journal Article http://hdl.handle.net/20.500.11937/75429 10.1080/13527250801953686 English Taylor Francis restricted |
| spellingShingle | Arts & Humanities Social Sciences Humanities, Multidisciplinary Social Sciences, Interdisciplinary Arts & Humanities - Other Topics Social Sciences - Other Topics Virtual Heritage Place Computer Games Serious Learning Champion, Erik Otherness of place: Game-based interaction and learning in virtual heritage projects |
| title | Otherness of place: Game-based interaction and learning in virtual heritage projects |
| title_full | Otherness of place: Game-based interaction and learning in virtual heritage projects |
| title_fullStr | Otherness of place: Game-based interaction and learning in virtual heritage projects |
| title_full_unstemmed | Otherness of place: Game-based interaction and learning in virtual heritage projects |
| title_short | Otherness of place: Game-based interaction and learning in virtual heritage projects |
| title_sort | otherness of place: game-based interaction and learning in virtual heritage projects |
| topic | Arts & Humanities Social Sciences Humanities, Multidisciplinary Social Sciences, Interdisciplinary Arts & Humanities - Other Topics Social Sciences - Other Topics Virtual Heritage Place Computer Games Serious Learning |
| url | http://hdl.handle.net/20.500.11937/75429 |