Otherness of place: Game-based interaction and learning in virtual heritage projects
When we design digital places that represent the past using media such as game engines, it is all too easy to be taken in by the lure of technology and forget to concentrate on enhancing the user experience. In the case of virtual heritage, there are several important issues in the creation, constru...
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| Format: | Journal Article |
| Language: | English |
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Taylor Francis
2008
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| Online Access: | http://hdl.handle.net/20.500.11937/75429 |