Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback
This paper describes an investigation into how real-time but low-cost biometric information can be interpreted by computer games to enhance gameplay without fundamentally changing it. We adapted a cheap sensor (the Lightstone mediation sensor device by Wild Divine), to record and transfer biometric...
| Main Authors: | Dekker, A., Champion, Erik |
|---|---|
| Format: | Conference Paper |
| Published: |
2007
|
| Online Access: | http://www.digra.org/wp-content/uploads/digital-library/07312.18055.pdf http://hdl.handle.net/20.500.11937/75426 |
Similar Items
Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments
by: Champion, Erik, et al.
Published: (2015)
by: Champion, Erik, et al.
Published: (2015)
The Influences Of AI To The Gameplay
by: On, Jia Hao
Published: (2020)
by: On, Jia Hao
Published: (2020)
Mental Card Gaming Protocols
Supportive Of Gameplay Versatility,
Robustness And Efficiency
by: Soo, Wai Han
Published: (2003)
by: Soo, Wai Han
Published: (2003)
Zombie Trouble: Zombie Texts, Bare Life and Displaced People
by: Stratton, Jon
Published: (2011)
by: Stratton, Jon
Published: (2011)
Biochemical and molecular evaluation of jatropha meal as biofeed
by: Oskoueian, Ehsan
Published: (2012)
by: Oskoueian, Ehsan
Published: (2012)
Process optimization for biofeed production from renewable biopolymers
by: Jamal, Parveen
Published: (2008)
by: Jamal, Parveen
Published: (2008)
Archaeological Discovery, Game Genres, Game Mechanics
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
A surround display warp-mesh utility to enhance player engagement
by: Henden, C., et al.
Published: (2008)
by: Henden, C., et al.
Published: (2008)
The cognitive poetics of horror fiction
by: Stewart-Shaw, Lizzie
Published: (2017)
by: Stewart-Shaw, Lizzie
Published: (2017)
Loca flavour please
by: Paul, Rajes
Published: (2012)
by: Paul, Rajes
Published: (2012)
No more universities, please!
by: Abd Razak, Dzulkifli
Published: (2010)
by: Abd Razak, Dzulkifli
Published: (2010)
Do the Math, please!
by: Raja Yusof, Raja Nerina, et al.
Published: (2023)
by: Raja Yusof, Raja Nerina, et al.
Published: (2023)
UK corporate capital structure and zombies: an econometric analysis
by: Javaheriafif, Sadegh
Published: (2017)
by: Javaheriafif, Sadegh
Published: (2017)
Trouble with zombies: Bare life, Muselmanner and displaced people
by: Stratton, Jon
Published: (2011)
by: Stratton, Jon
Published: (2011)
Computer Games, Heritage and Preservation
by: Champion, Erik
Published: (2018)
by: Champion, Erik
Published: (2018)
Game-based historical learning
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
The Nonessentialist Essentialist Guide to Games
by: Champion, Erik
Published: (2012)
by: Champion, Erik
Published: (2012)
A 3D pedagogical heritage tool using game technology
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Game Mods: Design, Theory and Criticism
by: Champion, Erik
Published: (2012)
by: Champion, Erik
Published: (2012)
Put learning first, please
by: Jaayne, Jeevita
Published: (2023)
by: Jaayne, Jeevita
Published: (2023)
Cross-cultural Learning, Heritage, and Digital Games
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Roles and Worlds in the Hybrid RPG Game of Oblivion
by: Champion, Erik
Published: (2009)
by: Champion, Erik
Published: (2009)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Integrated Malaysian culture biofeedback game using pulse sensor (IMCBG)
by: Wong, Ying Tze
Published: (2011)
by: Wong, Ying Tze
Published: (2011)
Teater Zombi Serang Kuantan menguji kemahiran ketahanan hidup
by: Noor Afiza, Mohd Asmi
Published: (2025)
by: Noor Afiza, Mohd Asmi
Published: (2025)
Kritikan sosial dalam filem Melayu Zombi Kampung Pisang
by: Md Adnan, Al-Fatihah, et al.
Published: (2014)
by: Md Adnan, Al-Fatihah, et al.
Published: (2014)
Asian Horror: The Factors Driving Thai And Japanese Horror Film Industry: An Analysis Towards Ringu (1998) And Shutter (2004)
by: Wong , Siew Peng, et al.
Published: (2014)
by: Wong , Siew Peng, et al.
Published: (2014)
A metrology horror story: the additive surface
by: Leach, Richard, et al.
Published: (2017)
by: Leach, Richard, et al.
Published: (2017)
Exploring multimodal literacy through digital gameplay and analysis---Chinese adolescents’ learning experience
by: Shen, Yanan, et al.
Published: (2024)
by: Shen, Yanan, et al.
Published: (2024)
Effects of biofeedback game on affects and anxiety among undergraduate students
by: Ling, Gong Shuen, et al.
Published: (2020)
by: Ling, Gong Shuen, et al.
Published: (2020)
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
Entertaining the similarities and distinctions between serious games and virtual heritage projects
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
MY SAY: Think of others, please
by: Abd Razak, Dzulkifli
Published: (2008)
by: Abd Razak, Dzulkifli
Published: (2008)
Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Art History, Heritage Games, and Virtual Reality
by: Champion, Erik, et al.
Published: (2020)
by: Champion, Erik, et al.
Published: (2020)
Linked Open Data Driven Game Generation
by: Warren, R., et al.
Published: (2014)
by: Warren, R., et al.
Published: (2014)
Sharing the magic circle with spatially inclusive games
by: Champion, Erik, et al.
Published: (2008)
by: Champion, Erik, et al.
Published: (2008)
Similar Items
-
Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments
by: Champion, Erik, et al.
Published: (2015) -
The Influences Of AI To The Gameplay
by: On, Jia Hao
Published: (2020) -
Mental Card Gaming Protocols
Supportive Of Gameplay Versatility,
Robustness And Efficiency
by: Soo, Wai Han
Published: (2003) -
Zombie Trouble: Zombie Texts, Bare Life and Displaced People
by: Stratton, Jon
Published: (2011) -
Biochemical and molecular evaluation of jatropha meal as biofeed
by: Oskoueian, Ehsan
Published: (2012)