Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback
This paper describes an investigation into how real-time but low-cost biometric information can be interpreted by computer games to enhance gameplay without fundamentally changing it. We adapted a cheap sensor (the Lightstone mediation sensor device by Wild Divine), to record and transfer biometric...
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| Format: | Conference Paper |
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2007
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| Online Access: | http://www.digra.org/wp-content/uploads/digital-library/07312.18055.pdf http://hdl.handle.net/20.500.11937/75426 |