Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback

This paper describes an investigation into how real-time but low-cost biometric information can be interpreted by computer games to enhance gameplay without fundamentally changing it. We adapted a cheap sensor (the Lightstone mediation sensor device by Wild Divine), to record and transfer biometric...

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Bibliographic Details
Main Authors: Dekker, A., Champion, Erik
Format: Conference Paper
Published: 2007
Online Access:http://www.digra.org/wp-content/uploads/digital-library/07312.18055.pdf
http://hdl.handle.net/20.500.11937/75426