Four-dimensional consideration of feedback in serious games.
| Main Authors: | Dunwell, I., de Freitas, Sara, Jarvis, S. |
|---|---|
| Format: | Book Chapter |
| Published: |
Continuum Publishing
2011
|
| Online Access: | http://hdl.handle.net/20.500.11937/7496 |
Similar Items
Towards a Development Approach to Serious Games
by: de Freitas, Sara, et al.
Published: (2009)
by: de Freitas, Sara, et al.
Published: (2009)
Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games
by: de Freitas, Sara, et al.
Published: (2011)
by: de Freitas, Sara, et al.
Published: (2011)
Repurposing, integrating, and rating serious games as learning objects
by: Hendrix, M., et al.
Published: (2012)
by: Hendrix, M., et al.
Published: (2012)
Serious gaming technology in major incident triage training: A pragmatic controlled trial
by: Knight, J., et al.
Published: (2010)
by: Knight, J., et al.
Published: (2010)
Serious Games: A New Paradigm for Education?
by: de Freitas, Sara, et al.
Published: (2011)
by: de Freitas, Sara, et al.
Published: (2011)
A Case Study of Augmented Reality Serious Games
by: Liarokapis, F., et al.
Published: (2009)
by: Liarokapis, F., et al.
Published: (2009)
Serious games and e-learning standards: Towards an integrated experience
by: Hendrix, M., et al.
Published: (2013)
by: Hendrix, M., et al.
Published: (2013)
Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
by: Dunwell, I., et al.
Published: (2012)
by: Dunwell, I., et al.
Published: (2012)
Framing the Adoption of Serious Games in Formal Education
by: Arnab, S., et al.
Published: (2012)
by: Arnab, S., et al.
Published: (2012)
The development approach of a pedagogically-driven serious game to support relationship and sex education (RSE) within a classroom setting.
by: Arnab, S., et al.
Published: (2013)
by: Arnab, S., et al.
Published: (2013)
Learning as Immersive Experience: Learning and Teaching Practices in Virtual Worlds
by: de Freitas, Sara, et al.
Published: (2011)
by: de Freitas, Sara, et al.
Published: (2011)
Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
by: AL-Smadi, M., et al.
Published: (2012)
by: AL-Smadi, M., et al.
Published: (2012)
Serious game for first aid
by: Ain Nur Najwa, Abdul Wahab
Published: (2018)
by: Ain Nur Najwa, Abdul Wahab
Published: (2018)
Special issue title: Entertainment in serious games and entertaining serious purposes
by: Marsh, T., et al.
Published: (2016)
by: Marsh, T., et al.
Published: (2016)
Serious games analytics: Theoretical framework
by: Loh, C., et al.
Published: (2015)
by: Loh, C., et al.
Published: (2015)
An interactive serious game for dementia prevention
by: Yew, Wei Hong
Published: (2022)
by: Yew, Wei Hong
Published: (2022)
Review on serious-education games for slow learners
by: Siti Nuraishah, Nazri, et al.
Published: (2023)
by: Siti Nuraishah, Nazri, et al.
Published: (2023)
Purification: A Serious Game Of Environmental Issues
by: Leong, Pi Yee
Published: (2023)
by: Leong, Pi Yee
Published: (2023)
Serious game in learning English (Grammar race)
by: Atiqah, Mohd Nor
Published: (2019)
by: Atiqah, Mohd Nor
Published: (2019)
Serious Game for Autism Children: Review Of Literature
by: Mohd Noor, Helmi Adly, et al.
Published: (2012)
by: Mohd Noor, Helmi Adly, et al.
Published: (2012)
Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS)
by: de Freitas, Sara, et al.
Published: (2013)
by: de Freitas, Sara, et al.
Published: (2013)
Preventive self-care serious games for diabetes: a game design
by: Siti Normaziah, Ihsan, et al.
Published: (2020)
by: Siti Normaziah, Ihsan, et al.
Published: (2020)
Massively multiplayer online role-play games for learning
by: de Freitas, Sara, et al.
Published: (2009)
by: de Freitas, Sara, et al.
Published: (2009)
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends
by: Ferdig, R., et al.
Published: (2012)
by: Ferdig, R., et al.
Published: (2012)
Challenge-Based Learning in a Serious Global Game
by: Gibson, David, et al.
Published: (2018)
by: Gibson, David, et al.
Published: (2018)
The Application and Development of VR Interactive Technology in Serious Games
by: Li, Qiang, et al.
Published: (2015)
by: Li, Qiang, et al.
Published: (2015)
Serious game for internal medical practice (crowd simulation)
by: Ching, Mah Yoke
Published: (2013)
by: Ching, Mah Yoke
Published: (2013)
Mobile Jawi courseware using serious game approach
by: Nur Syuhaida, Mohammad Roslan
Published: (2018)
by: Nur Syuhaida, Mohammad Roslan
Published: (2018)
Serious games for learning Korean language-hwaiting!! application
by: Siti Nurain, Mohamad Amin
Published: (2019)
by: Siti Nurain, Mohamad Amin
Published: (2019)
Covid run game serious game for health : Covid-19 preventive care
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2021)
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2021)
Measuring the commercial outcomes of serious games in companies: a review
by: Riedel, Johann Christian Karl Henry, et al.
Published: (2014)
by: Riedel, Johann Christian Karl Henry, et al.
Published: (2014)
Getting serious with ipads: The intersection of game design and teaching principals
by: Masek, M., et al.
Published: (2013)
by: Masek, M., et al.
Published: (2013)
Patient's Chatting Mechanism Serious Game for Internal Medicine Practice
by: Lee Sim, Siew
Published: (2013)
by: Lee Sim, Siew
Published: (2013)
Web management system for serious game in internal medical practice
by: Yin, Phoon Wei
Published: (2013)
by: Yin, Phoon Wei
Published: (2013)
Implementation of serious games for data privacy and protection awareness in Cybersecurity
by: Siti Normaziah, Ihsan, et al.
Published: (2023)
by: Siti Normaziah, Ihsan, et al.
Published: (2023)
A review of artificial intelligence in serious game for public health
by: Abdul Rafiq, Abdullah, et al.
Published: (2021)
by: Abdul Rafiq, Abdullah, et al.
Published: (2021)
Serious games for carpal tunnel syndrome (CTS) rehabilitation treatment
by: Yuzawani, Yusoff
Published: (2019)
by: Yuzawani, Yusoff
Published: (2019)
A serious game to make learning Japanese (Katakana) easier
by: Siti Fairuz, Bahaman
Published: (2019)
by: Siti Fairuz, Bahaman
Published: (2019)
A game-based learning framework linking design and learning outcomes
by: van Staaldunien, J., et al.
Published: (2011)
by: van Staaldunien, J., et al.
Published: (2011)
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
by: de Freitas, Sara, et al.
Published: (2012)
by: de Freitas, Sara, et al.
Published: (2012)
Similar Items
-
Towards a Development Approach to Serious Games
by: de Freitas, Sara, et al.
Published: (2009) -
Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games
by: de Freitas, Sara, et al.
Published: (2011) -
Repurposing, integrating, and rating serious games as learning objects
by: Hendrix, M., et al.
Published: (2012) -
Serious gaming technology in major incident triage training: A pragmatic controlled trial
by: Knight, J., et al.
Published: (2010) -
Serious Games: A New Paradigm for Education?
by: de Freitas, Sara, et al.
Published: (2011)