Four-dimensional consideration of feedback in serious games.
| Main Authors: | , , |
|---|---|
| Format: | Book Chapter |
| Published: |
Continuum Publishing
2011
|
| Online Access: | http://hdl.handle.net/20.500.11937/7496 |
| Main Authors: | , , |
|---|---|
| Format: | Book Chapter |
| Published: |
Continuum Publishing
2011
|
| Online Access: | http://hdl.handle.net/20.500.11937/7496 |