Section Introduction: Games, Simulations and Emerging Technologies
This introduction to a section of the International Handbook of Information Technology in Primary and Secondary Education introduces concepts from educational data science that are central to researching and understanding games, simulations and emerging technologies. It then outlines briefly each of...
| Main Authors: | , |
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| Format: | Book Chapter |
| Published: |
Springer
2018
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| Online Access: | http://hdl.handle.net/20.500.11937/73046 |
| _version_ | 1848762909497229312 |
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| author | Gibson, David Ogata, H. |
| author_facet | Gibson, David Ogata, H. |
| author_sort | Gibson, David |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This introduction to a section of the International Handbook of Information Technology in Primary and Secondary Education introduces concepts from educational data science that are central to researching and understanding games, simulations and emerging technologies. It then outlines briefly each of the chapters in the section. |
| first_indexed | 2025-11-14T10:55:03Z |
| format | Book Chapter |
| id | curtin-20.500.11937-73046 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T10:55:03Z |
| publishDate | 2018 |
| publisher | Springer |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-730462019-09-06T06:35:00Z Section Introduction: Games, Simulations and Emerging Technologies Gibson, David Ogata, H. This introduction to a section of the International Handbook of Information Technology in Primary and Secondary Education introduces concepts from educational data science that are central to researching and understanding games, simulations and emerging technologies. It then outlines briefly each of the chapters in the section. 2018 Book Chapter http://hdl.handle.net/20.500.11937/73046 10.1007/978-3-319-53803-7_104-1 Springer restricted |
| spellingShingle | Gibson, David Ogata, H. Section Introduction: Games, Simulations and Emerging Technologies |
| title | Section Introduction: Games, Simulations and Emerging Technologies |
| title_full | Section Introduction: Games, Simulations and Emerging Technologies |
| title_fullStr | Section Introduction: Games, Simulations and Emerging Technologies |
| title_full_unstemmed | Section Introduction: Games, Simulations and Emerging Technologies |
| title_short | Section Introduction: Games, Simulations and Emerging Technologies |
| title_sort | section introduction: games, simulations and emerging technologies |
| url | http://hdl.handle.net/20.500.11937/73046 |