The lived user experience of virtual environments: Initial steps of a phenomenological analysis in a safety training setting
Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or simulate - as accurately and authentically as possible - a spec...
| Main Authors: | Teräs, M., Teräs, H., Reiners, Torsten |
|---|---|
| Format: | Conference Paper |
| Published: |
2015
|
| Online Access: | http://hdl.handle.net/20.500.11937/70760 |
Similar Items
The Lived Experience of Virtual Environments: A Phenomenological Study
by: Teräs, Marko
Published: (2017)
by: Teräs, Marko
Published: (2017)
NDiVE: Gamified virtual reality environment for logistics and supply chain management training
by: Teräs, M., et al.
Published: (2016)
by: Teräs, M., et al.
Published: (2016)
Giving virtual world learning a pedagogical boost with a gamified authentic learning design
by: Teräs, H., et al.
Published: (2014)
by: Teräs, H., et al.
Published: (2014)
Authentic, immersive and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
The role of gamification and game-based learning in authentic assessment within virtual environments
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
Storytelling to immersive learners in an authentic virtual training environment
by: Wood, L., et al.
Published: (2015)
by: Wood, L., et al.
Published: (2015)
The Taxonomy of Goal-oriented Actions in Virtual Training Environments
by: Fardinpour, Ali, et al.
Published: (2014)
by: Fardinpour, Ali, et al.
Published: (2014)
Self-guided exploration of virtual learning spaces
by: Reiners, Torsten, et al.
Published: (2017)
by: Reiners, Torsten, et al.
Published: (2017)
Action-based learning assessment in virtual training environments
by: Fardinpour, A., et al.
Published: (2017)
by: Fardinpour, A., et al.
Published: (2017)
Action-based Learning Assessment Method (ALAM) in Virtual Training Environments
by: Fardinpour, Ali, et al.
Published: (2013)
by: Fardinpour, Ali, et al.
Published: (2013)
Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Gamification Design Elements in Business Education Simulations
by: Reiners, Torsten, et al.
Published: (2015)
by: Reiners, Torsten, et al.
Published: (2015)
Educational assessment in virtual world environments
by: Reiners, Torsten, et al.
Published: (2011)
by: Reiners, Torsten, et al.
Published: (2011)
Operationalising gamification in an educational authentic environment
by: Reiners, Torsten, et al.
Published: (2012)
by: Reiners, Torsten, et al.
Published: (2012)
Interpretative phenomenological analysis: The lived experiences of adolescents with cance
by: Wynaden, Dianne, et al.
Published: (2014)
by: Wynaden, Dianne, et al.
Published: (2014)
Immersive Virtual Environments to Facilitate Authentic Education in Logistics and Supply Chain Management
by: Reiners, Torsten, et al.
Published: (2013)
by: Reiners, Torsten, et al.
Published: (2013)
VirtualPREX: Providing virtual professional experience for pre-service teachers
by: Masters, Y., et al.
Published: (2015)
by: Masters, Y., et al.
Published: (2015)
The Phenomenology of Real and Virtual Places
by: Champion, Erik
Published: (2019)
by: Champion, Erik
Published: (2019)
Experimental study on consumer-technology supported authentic immersion in virtual worlds for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Gamification and digital games-based learning in the classroom
by: Gregory, S., et al.
Published: (2015)
by: Gregory, S., et al.
Published: (2015)
Virtual Bots Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX
by: Reiners, Torsten, et al.
Published: (2016)
by: Reiners, Torsten, et al.
Published: (2016)
The lived experience of adolescents with haematological malignancies in Jordan : an interpretive phenomenological analysis study
by: Al Omari, Omar
Published: (2011)
by: Al Omari, Omar
Published: (2011)
Religion and depression: a phenomenological study
of the lived experiences of Muslim survivors of depression
by: Lekghanya, Is-Haaq, et al.
Published: (2016)
by: Lekghanya, Is-Haaq, et al.
Published: (2016)
Experiences of postmenopausal Iranian women living with urinary incontinence using hermeneutic phenomenology
by: Pakgohar, Minoo
Published: (2013)
by: Pakgohar, Minoo
Published: (2013)
What are the lived experiences of young people who identify as part of a sexual minority in education settings in 2022? An Interpretative Phenomenological Analysis
by: Mageean, Eliza
Published: (2023)
by: Mageean, Eliza
Published: (2023)
Changing directions through VirtualPREX: engaging pre-service teachers in virtual professional experience
by: Gregory, S., et al.
Published: (2011)
by: Gregory, S., et al.
Published: (2011)
Service users' experiences of an early intervention in psychosis service: an interpretative phenomenological analysis
by: Harris, Katy
Published: (2010)
by: Harris, Katy
Published: (2010)
Service-users’ experiences of an early intervention in psychosis service: an interpretative phenomenological analysis
by: Harris, Katy, et al.
Published: (2012)
by: Harris, Katy, et al.
Published: (2012)
Vicarious Growth in Wives of Vietnam Veterans: A Phenomenological Investigation Into Decades of "Lived" Experience
by: McCormack, L., et al.
Published: (2011)
by: McCormack, L., et al.
Published: (2011)
Phenomenological study on the lived experience of millennial moms decision-making process in choosing birthplace
by: Ismail, Farah Raihana
Published: (2022)
by: Ismail, Farah Raihana
Published: (2022)
Towards an immersive virtual environment for physics experiments supporting collaborative settings in higher education
by: Guetl, Christian, et al.
Published: (2011)
by: Guetl, Christian, et al.
Published: (2011)
Structured evaluation of training in virtual environments
by: D'Cruz, Mirabelle
Published: (1999)
by: D'Cruz, Mirabelle
Published: (1999)
Damaged goods? An Interpretative Phenomenological Analysis of the lived experience of women with inflammatory bowel disease in the UK
by: Murphy, Rachel
Published: (2023)
by: Murphy, Rachel
Published: (2023)
Sustainable Technology Use in Professional Learning Communities: Three Perspectives of Enculturation
by: Rickards, Anthony, et al.
Published: (2014)
by: Rickards, Anthony, et al.
Published: (2014)
Immersive Interactive Technologies in Digital Humanities: A Review and Basic Concepts
by: Lugmayr, Artur, et al.
Published: (2015)
by: Lugmayr, Artur, et al.
Published: (2015)
A descriptive phenomenological study of the lived experience of the creative design process among students of graphic design
by: Mohd Hafnidzam Adzmi,, et al.
Published: (2022)
by: Mohd Hafnidzam Adzmi,, et al.
Published: (2022)
Graphical User Interface Design for Collaborative Virtual Environments
by: Mohd Kamal, Othman
Published: (2009)
by: Mohd Kamal, Othman
Published: (2009)
The Private Finance Initiative(PFI)in schools: the experiences of users
by: Ismail, Suhaiza, et al.
Published: (2006)
by: Ismail, Suhaiza, et al.
Published: (2006)
Virtual worlds as a context suited for information systems education: discussion of pedagogical experience and curriculum design with reference to second life
by: Dreher, Carl, et al.
Published: (2009)
by: Dreher, Carl, et al.
Published: (2009)
Improving Chemical Plant Safety Training Using Virtual Reality
by: Nasios, Konstantinos
Published: (2002)
by: Nasios, Konstantinos
Published: (2002)
Similar Items
-
The Lived Experience of Virtual Environments: A Phenomenological Study
by: Teräs, Marko
Published: (2017) -
NDiVE: Gamified virtual reality environment for logistics and supply chain management training
by: Teräs, M., et al.
Published: (2016) -
Giving virtual world learning a pedagogical boost with a gamified authentic learning design
by: Teräs, H., et al.
Published: (2014) -
Authentic, immersive and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation
by: Reiners, Torsten, et al.
Published: (2014) -
The role of gamification and game-based learning in authentic assessment within virtual environments
by: Wood, Lincoln, et al.
Published: (2013)