Puzzle-solving activity as an indicator of epistemic confusion

When students perform complex cognitive activities, such as solving a problem, epistemic emotions can occur and influence the completion of the task. Confusion is one of these emotions and it can produce either negative or positive outcomes, according to the situation. For this reason, considering c...

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Main Authors: Arguel, A., Lockyer, L., Chai, Kevin, Pachman, M., Lipp, Ottmar
Format: Journal Article
Language:English
Published: FRONTIERS MEDIA SA 2019
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/70738
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author Arguel, A.
Lockyer, L.
Chai, Kevin
Pachman, M.
Lipp, Ottmar
author_facet Arguel, A.
Lockyer, L.
Chai, Kevin
Pachman, M.
Lipp, Ottmar
author_sort Arguel, A.
building Curtin Institutional Repository
collection Online Access
description When students perform complex cognitive activities, such as solving a problem, epistemic emotions can occur and influence the completion of the task. Confusion is one of these emotions and it can produce either negative or positive outcomes, according to the situation. For this reason, considering confusion can be an important factor for educators to evaluate students' progression in cognitive activities. However, in digital learning environments, observing students' confusion, as well as other epistemic emotions, can be problematic because of the remoteness of students. The study reported in this article explored new methodologies to assess emotions in a problem-solving task. The experimental task consisted of the resolution of logic puzzles presented on a computer, before, and after watching an instructional video depicting a method to solve the puzzle. In parallel to collecting self-reported confusion ratings, human-computer interaction was captured to serve as non-intrusive measures of emotions. The results revealed that the level of self-reported confusion was negatively correlated with the performance on solving the puzzles. In addition, while comparing the pre- and post-video sequences, the experience of confusion tended to differ. Before watching the instructional video, the number of clicks on the puzzle was positively correlated with the level of confusion whereas the correlation was negatively after the video. Moreover, the main emotions reported before the video (e.g., confusion, frustration, curiosity) tended to differ from the emotions reported after the videos (e.g., engagement, delight, boredom). These results provide insights into the ambivalent impact of confusion in problem-solving task, illustrating the dual effect (i.e., positive or negative) of this emotion on activity and performance, as reported in the literature. Applications of this methodology to real-world settings are discussed.
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spelling curtin-20.500.11937-707382019-02-26T03:35:45Z Puzzle-solving activity as an indicator of epistemic confusion Arguel, A. Lockyer, L. Chai, Kevin Pachman, M. Lipp, Ottmar Social Sciences Psychology, Multidisciplinary Psychology confusion learning epistemic emotions problem solving interaction analytics COGNITIVE DISEQUILIBRIUM AFFECTIVE STATES EYE TRACKING EMOTIONS When students perform complex cognitive activities, such as solving a problem, epistemic emotions can occur and influence the completion of the task. Confusion is one of these emotions and it can produce either negative or positive outcomes, according to the situation. For this reason, considering confusion can be an important factor for educators to evaluate students' progression in cognitive activities. However, in digital learning environments, observing students' confusion, as well as other epistemic emotions, can be problematic because of the remoteness of students. The study reported in this article explored new methodologies to assess emotions in a problem-solving task. The experimental task consisted of the resolution of logic puzzles presented on a computer, before, and after watching an instructional video depicting a method to solve the puzzle. In parallel to collecting self-reported confusion ratings, human-computer interaction was captured to serve as non-intrusive measures of emotions. The results revealed that the level of self-reported confusion was negatively correlated with the performance on solving the puzzles. In addition, while comparing the pre- and post-video sequences, the experience of confusion tended to differ. Before watching the instructional video, the number of clicks on the puzzle was positively correlated with the level of confusion whereas the correlation was negatively after the video. Moreover, the main emotions reported before the video (e.g., confusion, frustration, curiosity) tended to differ from the emotions reported after the videos (e.g., engagement, delight, boredom). These results provide insights into the ambivalent impact of confusion in problem-solving task, illustrating the dual effect (i.e., positive or negative) of this emotion on activity and performance, as reported in the literature. Applications of this methodology to real-world settings are discussed. 2019 Journal Article http://hdl.handle.net/20.500.11937/70738 10.3389/fpsyg.2019.00163 English http://creativecommons.org/licenses/by/4.0/ FRONTIERS MEDIA SA fulltext
spellingShingle Social Sciences
Psychology, Multidisciplinary
Psychology
confusion
learning
epistemic emotions
problem solving
interaction analytics
COGNITIVE DISEQUILIBRIUM
AFFECTIVE STATES
EYE TRACKING
EMOTIONS
Arguel, A.
Lockyer, L.
Chai, Kevin
Pachman, M.
Lipp, Ottmar
Puzzle-solving activity as an indicator of epistemic confusion
title Puzzle-solving activity as an indicator of epistemic confusion
title_full Puzzle-solving activity as an indicator of epistemic confusion
title_fullStr Puzzle-solving activity as an indicator of epistemic confusion
title_full_unstemmed Puzzle-solving activity as an indicator of epistemic confusion
title_short Puzzle-solving activity as an indicator of epistemic confusion
title_sort puzzle-solving activity as an indicator of epistemic confusion
topic Social Sciences
Psychology, Multidisciplinary
Psychology
confusion
learning
epistemic emotions
problem solving
interaction analytics
COGNITIVE DISEQUILIBRIUM
AFFECTIVE STATES
EYE TRACKING
EMOTIONS
url http://hdl.handle.net/20.500.11937/70738