NanoCity: An Immersive Game to Transform Student Perceptions of Science
This chapter reports on the design and trial of a virtual reality transformational game aimed at promoting the study of nanotechnology among secondary science students. Nanocity is a prototype game purposefully designed to create an engaging and immersive learning environment. The game was tested wi...
| Main Authors: | , , |
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| Format: | Book Chapter |
| Published: |
Springer International Publishing
2018
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| Online Access: | http://hdl.handle.net/20.500.11937/69905 |