Theoretical considerations for game-based e-learning analytics
In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educ...
| Main Authors: | , |
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| Format: | Book Chapter |
| Published: |
2015
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| Online Access: | http://hdl.handle.net/20.500.11937/69601 |
| _version_ | 1848762084040376320 |
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| author | Gibson, David Jakl, P. |
| author_facet | Gibson, David Jakl, P. |
| author_sort | Gibson, David |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educational measurement and analysis considerations are needed to address the challenges of finding patterns and making inferences concerning what someone knows and can do. Methods based in data-mining, machine learning, model-building and complexity theory are discussed as theoretical foundations for dealing with time sensitivity, spatial relationships, multiple layers of aggregations at different scales, and the dynamics of complex performance spaces. Examples of these considerations in game-based learning analytics are presented and discussed in the hope of making a contribution to the development and refinement of theoretical approaches to measurement. |
| first_indexed | 2025-11-14T10:41:56Z |
| format | Book Chapter |
| id | curtin-20.500.11937-69601 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T10:41:56Z |
| publishDate | 2015 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-696012019-07-04T00:57:26Z Theoretical considerations for game-based e-learning analytics Gibson, David Jakl, P. In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educational measurement and analysis considerations are needed to address the challenges of finding patterns and making inferences concerning what someone knows and can do. Methods based in data-mining, machine learning, model-building and complexity theory are discussed as theoretical foundations for dealing with time sensitivity, spatial relationships, multiple layers of aggregations at different scales, and the dynamics of complex performance spaces. Examples of these considerations in game-based learning analytics are presented and discussed in the hope of making a contribution to the development and refinement of theoretical approaches to measurement. 2015 Book Chapter http://hdl.handle.net/20.500.11937/69601 10.1007/978-3-319-10208-5_20 restricted |
| spellingShingle | Gibson, David Jakl, P. Theoretical considerations for game-based e-learning analytics |
| title | Theoretical considerations for game-based e-learning analytics |
| title_full | Theoretical considerations for game-based e-learning analytics |
| title_fullStr | Theoretical considerations for game-based e-learning analytics |
| title_full_unstemmed | Theoretical considerations for game-based e-learning analytics |
| title_short | Theoretical considerations for game-based e-learning analytics |
| title_sort | theoretical considerations for game-based e-learning analytics |
| url | http://hdl.handle.net/20.500.11937/69601 |