Theoretical considerations for game-based e-learning analytics

In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educ...

Full description

Bibliographic Details
Main Authors: Gibson, David, Jakl, P.
Format: Book Chapter
Published: 2015
Online Access:http://hdl.handle.net/20.500.11937/69601
_version_ 1848762084040376320
author Gibson, David
Jakl, P.
author_facet Gibson, David
Jakl, P.
author_sort Gibson, David
building Curtin Institutional Repository
collection Online Access
description In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educational measurement and analysis considerations are needed to address the challenges of finding patterns and making inferences concerning what someone knows and can do. Methods based in data-mining, machine learning, model-building and complexity theory are discussed as theoretical foundations for dealing with time sensitivity, spatial relationships, multiple layers of aggregations at different scales, and the dynamics of complex performance spaces. Examples of these considerations in game-based learning analytics are presented and discussed in the hope of making a contribution to the development and refinement of theoretical approaches to measurement.
first_indexed 2025-11-14T10:41:56Z
format Book Chapter
id curtin-20.500.11937-69601
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T10:41:56Z
publishDate 2015
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-696012019-07-04T00:57:26Z Theoretical considerations for game-based e-learning analytics Gibson, David Jakl, P. In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educational measurement and analysis considerations are needed to address the challenges of finding patterns and making inferences concerning what someone knows and can do. Methods based in data-mining, machine learning, model-building and complexity theory are discussed as theoretical foundations for dealing with time sensitivity, spatial relationships, multiple layers of aggregations at different scales, and the dynamics of complex performance spaces. Examples of these considerations in game-based learning analytics are presented and discussed in the hope of making a contribution to the development and refinement of theoretical approaches to measurement. 2015 Book Chapter http://hdl.handle.net/20.500.11937/69601 10.1007/978-3-319-10208-5_20 restricted
spellingShingle Gibson, David
Jakl, P.
Theoretical considerations for game-based e-learning analytics
title Theoretical considerations for game-based e-learning analytics
title_full Theoretical considerations for game-based e-learning analytics
title_fullStr Theoretical considerations for game-based e-learning analytics
title_full_unstemmed Theoretical considerations for game-based e-learning analytics
title_short Theoretical considerations for game-based e-learning analytics
title_sort theoretical considerations for game-based e-learning analytics
url http://hdl.handle.net/20.500.11937/69601