Theoretical considerations for game-based e-learning analytics

In an interactive digital game or gamified e-learning experience, mapping a learner’s progress, problem-solving attempts, self-expressions and social communications can entail highly detailed and time-sensitive computer-based traces that capture the context, actions, processes and products. New educ...

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Bibliographic Details
Main Authors: Gibson, David, Jakl, P.
Format: Book Chapter
Published: 2015
Online Access:http://hdl.handle.net/20.500.11937/69601