Single White Looter: Have Whip, Will Travel
This paper focuses on how generic game-based interaction could help improve the design of video games for archaeological (and heritage) purposes. I will address three questions: 1. Can we use genres to classify, evaluate, and predict the impact and success of games in archaeological research? 2.If t...
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| Format: | Book Chapter |
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Sidestone Press
2017
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| Online Access: | https://www.oxbowbooks.com/oxbow/catalogsearch/advanced/result/?publisher=Sidestone%20Press http://hdl.handle.net/20.500.11937/62563 |