A 3D pedagogical heritage tool using game technology
This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage...
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| Format: | Journal Article |
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MAA Journal
2016
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| Online Access: | http://hdl.handle.net/20.500.11937/49973 |
| _version_ | 1848758363498741760 |
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| author | Champion, Erik |
| author_facet | Champion, Erik |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments. |
| first_indexed | 2025-11-14T09:42:48Z |
| format | Journal Article |
| id | curtin-20.500.11937-49973 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:42:48Z |
| publishDate | 2016 |
| publisher | MAA Journal |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-499732020-12-03T03:52:46Z A 3D pedagogical heritage tool using game technology Champion, Erik This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments. 2016 Journal Article http://hdl.handle.net/20.500.11937/49973 10.5281/zenodo.204967 http://creativecommons.org/licenses/by/4.0/ MAA Journal fulltext |
| spellingShingle | Champion, Erik A 3D pedagogical heritage tool using game technology |
| title | A 3D pedagogical heritage tool using game technology |
| title_full | A 3D pedagogical heritage tool using game technology |
| title_fullStr | A 3D pedagogical heritage tool using game technology |
| title_full_unstemmed | A 3D pedagogical heritage tool using game technology |
| title_short | A 3D pedagogical heritage tool using game technology |
| title_sort | 3d pedagogical heritage tool using game technology |
| url | http://hdl.handle.net/20.500.11937/49973 |