Referee-based architectures for massively multiplayer online games
Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance of the virtual world. Current commercial MMOG use a Client/Server (C/S) arch...
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| Format: | Thesis |
| Language: | English |
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Curtin University
2010
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| Online Access: | http://hdl.handle.net/20.500.11937/498 |