Referee-based architectures for massively multiplayer online games

Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance of the virtual world. Current commercial MMOG use a Client/Server (C/S) arch...

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Bibliographic Details
Main Author: Webb, Steven Daniel
Format: Thesis
Language:English
Published: Curtin University 2010
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/498