Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment

Despite the rapid emergence of game-based learning as a method for conveying educational content, constructing pedagogies which effectively combine elements of entertainment gaming with methods of instruction remains a demanding task. Through the notion of 'intuitive guided' learning, this...

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Main Authors: Dunwell, I., Petridis, P., Hendrix, M., Arnab, S., AL-Smadi, M., Guetl, Christian
Other Authors: L. Barolli
Format: Conference Paper
Published: IEEE 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/46767
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author Dunwell, I.
Petridis, P.
Hendrix, M.
Arnab, S.
AL-Smadi, M.
Guetl, Christian
author2 L. Barolli
author_facet L. Barolli
Dunwell, I.
Petridis, P.
Hendrix, M.
Arnab, S.
AL-Smadi, M.
Guetl, Christian
author_sort Dunwell, I.
building Curtin Institutional Repository
collection Online Access
description Despite the rapid emergence of game-based learning as a method for conveying educational content, constructing pedagogies which effectively combine elements of entertainment gaming with methods of instruction remains a demanding task. Through the notion of 'intuitive guided' learning, this paper presents an approach which seeks to facilitate a structured learning experience whilst allowing learners to explore a non-linear environment. To do so, a framework is presented which externalizes the assessment process in a serious game, whilst also providing a means for game content to be adapted dynamically to translate the outcomes of the assessment process to effective feedback. A developed prototype is implemented to examine the theory in practice through the case of a game for civil defence training in schools. Using this prototype, a range of methods in which achievements might be related to learner actions are introduced, and their subsequent implications for intuitive learning discussed. Furthermore, the prototype illustrates how assessment rules can be defined as external to the game and subsequently used to generate feedback for a virtual companion who assumes the role of a more-able partner. The long-term potential of such methods as a source of data on player behaviour is discussed, suggesting further benefits the technique might offer to educators seeking to introduce game based learning within the curriculum in a blended fashion.
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publishDate 2012
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spelling curtin-20.500.11937-467672023-02-07T08:01:22Z Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment Dunwell, I. Petridis, P. Hendrix, M. Arnab, S. AL-Smadi, M. Guetl, Christian L. Barolli F. Xhafa S. Vitabile M. Uehara serious games learner assessment intuitive guided learning game-based learning exploratory learning learner achievement Despite the rapid emergence of game-based learning as a method for conveying educational content, constructing pedagogies which effectively combine elements of entertainment gaming with methods of instruction remains a demanding task. Through the notion of 'intuitive guided' learning, this paper presents an approach which seeks to facilitate a structured learning experience whilst allowing learners to explore a non-linear environment. To do so, a framework is presented which externalizes the assessment process in a serious game, whilst also providing a means for game content to be adapted dynamically to translate the outcomes of the assessment process to effective feedback. A developed prototype is implemented to examine the theory in practice through the case of a game for civil defence training in schools. Using this prototype, a range of methods in which achievements might be related to learner actions are introduced, and their subsequent implications for intuitive learning discussed. Furthermore, the prototype illustrates how assessment rules can be defined as external to the game and subsequently used to generate feedback for a virtual companion who assumes the role of a more-able partner. The long-term potential of such methods as a source of data on player behaviour is discussed, suggesting further benefits the technique might offer to educators seeking to introduce game based learning within the curriculum in a blended fashion. 2012 Conference Paper http://hdl.handle.net/20.500.11937/46767 10.1109/CISIS.2012.205 IEEE restricted
spellingShingle serious games
learner assessment
intuitive guided learning
game-based learning
exploratory learning
learner achievement
Dunwell, I.
Petridis, P.
Hendrix, M.
Arnab, S.
AL-Smadi, M.
Guetl, Christian
Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
title Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
title_full Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
title_fullStr Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
title_full_unstemmed Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
title_short Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
title_sort guiding intuitive learning in serious games: an achievement-based approach to externalized feedback and assessment
topic serious games
learner assessment
intuitive guided learning
game-based learning
exploratory learning
learner achievement
url http://hdl.handle.net/20.500.11937/46767