Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hyp...
| Main Authors: | , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |
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| Format: | Conference Paper |
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Macquarie University
2013
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| Online Access: | http://hdl.handle.net/20.500.11937/41464 |