3D Spaces in Software Engineering: From K-12 to Life Long Learning
Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major group of users represented in virtual worlds, either...
| Main Authors: | , , , |
|---|---|
| Other Authors: | |
| Format: | Conference Paper |
| Published: |
Association for the Advancement of Computing in Education (AACE)
2009
|
| Online Access: | http://www.editlib.org/p/32075 http://hdl.handle.net/20.500.11937/41115 |
| _version_ | 1848756055280975872 |
|---|---|
| author | Dreher, Heinz Reiners, Torsten Dreher, Naomi Dreher, Carl |
| author2 | George Siemens |
| author_facet | George Siemens Dreher, Heinz Reiners, Torsten Dreher, Naomi Dreher, Carl |
| author_sort | Dreher, Heinz |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major group of users represented in virtual worlds, either in games or social online communities (Prensky 2001). Increasingly this cohort of students will expect to use virtual worlds to learn, and educators are wise to prepare. Indeed 3D Spaces will likely become one of the major platforms for distant learning as well as for virtual teams of software engineers to both work and socialize. In the context of software engineering, this paper discusses the benefits for early movers to integrate 3D Spaces in the classroom, project meetings and vocational training. The focus is set on life-long learning and the specific methodology of 3D Space integration is demonstrated over all stages - from childhood to the workplace. |
| first_indexed | 2025-11-14T09:06:07Z |
| format | Conference Paper |
| id | curtin-20.500.11937-41115 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:06:07Z |
| publishDate | 2009 |
| publisher | Association for the Advancement of Computing in Education (AACE) |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-411152022-12-09T07:12:33Z 3D Spaces in Software Engineering: From K-12 to Life Long Learning Dreher, Heinz Reiners, Torsten Dreher, Naomi Dreher, Carl George Siemens Catherine Fulford Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major group of users represented in virtual worlds, either in games or social online communities (Prensky 2001). Increasingly this cohort of students will expect to use virtual worlds to learn, and educators are wise to prepare. Indeed 3D Spaces will likely become one of the major platforms for distant learning as well as for virtual teams of software engineers to both work and socialize. In the context of software engineering, this paper discusses the benefits for early movers to integrate 3D Spaces in the classroom, project meetings and vocational training. The focus is set on life-long learning and the specific methodology of 3D Space integration is demonstrated over all stages - from childhood to the workplace. 2009 Conference Paper http://hdl.handle.net/20.500.11937/41115 http://www.editlib.org/p/32075 Association for the Advancement of Computing in Education (AACE) fulltext |
| spellingShingle | Dreher, Heinz Reiners, Torsten Dreher, Naomi Dreher, Carl 3D Spaces in Software Engineering: From K-12 to Life Long Learning |
| title | 3D Spaces in Software Engineering: From K-12 to Life Long Learning |
| title_full | 3D Spaces in Software Engineering: From K-12 to Life Long Learning |
| title_fullStr | 3D Spaces in Software Engineering: From K-12 to Life Long Learning |
| title_full_unstemmed | 3D Spaces in Software Engineering: From K-12 to Life Long Learning |
| title_short | 3D Spaces in Software Engineering: From K-12 to Life Long Learning |
| title_sort | 3d spaces in software engineering: from k-12 to life long learning |
| url | http://www.editlib.org/p/32075 http://hdl.handle.net/20.500.11937/41115 |