3D Spaces in Software Engineering: From K-12 to Life Long Learning
Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major group of users represented in virtual worlds, either...
| Main Authors: | , , , |
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| Other Authors: | |
| Format: | Conference Paper |
| Published: |
Association for the Advancement of Computing in Education (AACE)
2009
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| Online Access: | http://www.editlib.org/p/32075 http://hdl.handle.net/20.500.11937/41115 |