A Study of Gamer Experience and Virtual World Behaviour

This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's ev...

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Main Authors: Chesney, T., Chuah, S., Hoffmann, R., Hui, Wendy, Larner, J.
Format: Journal Article
Published: Oxford University Press 2013
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/37916
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author Chesney, T.
Chuah, S.
Hoffmann, R.
Hui, Wendy
Larner, J.
author_facet Chesney, T.
Chuah, S.
Hoffmann, R.
Hui, Wendy
Larner, J.
author_sort Chesney, T.
building Curtin Institutional Repository
collection Online Access
description This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world.
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format Journal Article
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T08:52:11Z
publishDate 2013
publisher Oxford University Press
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spelling curtin-20.500.11937-379162017-09-13T14:10:55Z A Study of Gamer Experience and Virtual World Behaviour Chesney, T. Chuah, S. Hoffmann, R. Hui, Wendy Larner, J. massively multiplayer online social media user studies This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's event logs. Four broad areas were analysed: communication, movement, avatar creation and world customization. Highly significant differences were found in text communication. Less significant differences were found in movement and avatar creation, and none were found in the customization of the world. 2013 Journal Article http://hdl.handle.net/20.500.11937/37916 10.1093/iwc/iwt024 Oxford University Press restricted
spellingShingle massively multiplayer online
social media
user studies
Chesney, T.
Chuah, S.
Hoffmann, R.
Hui, Wendy
Larner, J.
A Study of Gamer Experience and Virtual World Behaviour
title A Study of Gamer Experience and Virtual World Behaviour
title_full A Study of Gamer Experience and Virtual World Behaviour
title_fullStr A Study of Gamer Experience and Virtual World Behaviour
title_full_unstemmed A Study of Gamer Experience and Virtual World Behaviour
title_short A Study of Gamer Experience and Virtual World Behaviour
title_sort study of gamer experience and virtual world behaviour
topic massively multiplayer online
social media
user studies
url http://hdl.handle.net/20.500.11937/37916