A Study of Gamer Experience and Virtual World Behaviour
This paper reports a study which examined the impact of computer game experience on behaviour observed inside a virtual world. A social networking world was used, which was owned and run by the research team and a dataset capturing the behaviour of 195 subjects was extracted from the world's ev...
| Main Authors: | , , , , |
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| Format: | Journal Article |
| Published: |
Oxford University Press
2013
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/37916 |