Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms

The primary focus of this study was to investigate the effectiveness of games when used in tertiary-level mathematics classes in the United Arab Emirates. Our study incorporated a mixed-method approach that involved surveys (to assess students’ perceptions of the learning environment and attitudes t...

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Main Authors: Afari, Ernest, Aldridge, Jill, Fraser, Barry
Format: Journal Article
Published: Springer Netherlands 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/33765
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author Afari, Ernest
Aldridge, Jill
Fraser, Barry
author_facet Afari, Ernest
Aldridge, Jill
Fraser, Barry
author_sort Afari, Ernest
building Curtin Institutional Repository
collection Online Access
description The primary focus of this study was to investigate the effectiveness of games when used in tertiary-level mathematics classes in the United Arab Emirates. Our study incorporated a mixed-method approach that involved surveys (to assess students’ perceptions of the learning environment and attitudes towards mathematics), interviews, observations of classes and narrative stories. A sample of 90 students from 3 tertiary-level institutions in Abu Dhabi participated in the study. In-depth qualitative data provided information about the introduction and use of games in mathematics. A narrative, based on classroom observations of students playing Jeopardy!-type mathematics games, provided insights into games in action in the classrooms. The data were analysed to examine students’ interactions during the games and to triangulate, clarify and explain students’ responses to the learning environment and attitude questionnaires. To examine pre–post differences in students perceptions of the learning environment and their attitudes, 2 questionnaires were administered to students before and after the introduction of games. Pre–post differences for 3 of the 6 learning environment scales (Teacher Support, Involvement, Personal Relevance) and both attitude scales (Enjoyment of Mathematics Lessons and Academic Efficacy scales) were statistically significant. Information obtained from interviews with students and teachers were used to explain the pre–post differences.
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spelling curtin-20.500.11937-337652017-09-13T15:32:48Z Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms Afari, Ernest Aldridge, Jill Fraser, Barry United Arab Emirates mathematics games narrative What Is Happening In this Class? (WIHIC) academic efficacy attitudes The primary focus of this study was to investigate the effectiveness of games when used in tertiary-level mathematics classes in the United Arab Emirates. Our study incorporated a mixed-method approach that involved surveys (to assess students’ perceptions of the learning environment and attitudes towards mathematics), interviews, observations of classes and narrative stories. A sample of 90 students from 3 tertiary-level institutions in Abu Dhabi participated in the study. In-depth qualitative data provided information about the introduction and use of games in mathematics. A narrative, based on classroom observations of students playing Jeopardy!-type mathematics games, provided insights into games in action in the classrooms. The data were analysed to examine students’ interactions during the games and to triangulate, clarify and explain students’ responses to the learning environment and attitude questionnaires. To examine pre–post differences in students perceptions of the learning environment and their attitudes, 2 questionnaires were administered to students before and after the introduction of games. Pre–post differences for 3 of the 6 learning environment scales (Teacher Support, Involvement, Personal Relevance) and both attitude scales (Enjoyment of Mathematics Lessons and Academic Efficacy scales) were statistically significant. Information obtained from interviews with students and teachers were used to explain the pre–post differences. 2012 Journal Article http://hdl.handle.net/20.500.11937/33765 10.1007/s10763-012-9340-5 Springer Netherlands restricted
spellingShingle United Arab Emirates
mathematics games
narrative
What Is Happening In this Class? (WIHIC)
academic efficacy
attitudes
Afari, Ernest
Aldridge, Jill
Fraser, Barry
Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms
title Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms
title_full Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms
title_fullStr Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms
title_full_unstemmed Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms
title_short Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms
title_sort effectiveness of using games in tertiary-level mathematics classrooms
topic United Arab Emirates
mathematics games
narrative
What Is Happening In this Class? (WIHIC)
academic efficacy
attitudes
url http://hdl.handle.net/20.500.11937/33765