Building a Dynamic Social Community with Non Playable Characters
A challenge faced by the video game industry is to develop be-lievable and more intelligent Non-Playable Characters (NPCs). To tackle this problem a low-cost and simple ap-proach has been proposed in this research, which is the devel-opment of a gossip virtual social network for NPCs. The net-work a...
| Main Authors: | Perrie, Justin, Li, Ling |
|---|---|
| Format: | Journal Article |
| Published: |
Denshi Jouhou Tsuushin Gakkai
2014
|
| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/32534 |
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