Building a Dynamic Social Community with Non Playable Characters
A challenge faced by the video game industry is to develop be-lievable and more intelligent Non-Playable Characters (NPCs). To tackle this problem a low-cost and simple ap-proach has been proposed in this research, which is the devel-opment of a gossip virtual social network for NPCs. The net-work a...
| Main Authors: | , |
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| Format: | Journal Article |
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Denshi Jouhou Tsuushin Gakkai
2014
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| Online Access: | http://hdl.handle.net/20.500.11937/32534 |
| _version_ | 1848753690298548224 |
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| author | Perrie, Justin Li, Ling |
| author_facet | Perrie, Justin Li, Ling |
| author_sort | Perrie, Justin |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | A challenge faced by the video game industry is to develop be-lievable and more intelligent Non-Playable Characters (NPCs). To tackle this problem a low-cost and simple ap-proach has been proposed in this research, which is the devel-opment of a gossip virtual social network for NPCs. The net-work allows simple individual NPCs to communicate their knowledge amongst themselves. The communication within this social network is governed by social-psychological rules. These rules are categorized into four types: Contact, whether the NPC are within a contactable range of each other; Obser-vation, whether the NPCs actually want to talk to each other based on their personal traits; Status, the current representa-tion of the NPCs; and Relationships which determines the long term ties of the NPCs. Evaluations of the proposed gos-sip virtual social network was conducted, both through statis-tical analysis and a survey of real users. Highly satisfactory results have been achieved. |
| first_indexed | 2025-11-14T08:28:31Z |
| format | Journal Article |
| id | curtin-20.500.11937-32534 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:28:31Z |
| publishDate | 2014 |
| publisher | Denshi Jouhou Tsuushin Gakkai |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-325342017-09-13T15:24:20Z Building a Dynamic Social Community with Non Playable Characters Perrie, Justin Li, Ling Intelligent NPCs social-psychological rules Gossip Virtual Social Networks A challenge faced by the video game industry is to develop be-lievable and more intelligent Non-Playable Characters (NPCs). To tackle this problem a low-cost and simple ap-proach has been proposed in this research, which is the devel-opment of a gossip virtual social network for NPCs. The net-work allows simple individual NPCs to communicate their knowledge amongst themselves. The communication within this social network is governed by social-psychological rules. These rules are categorized into four types: Contact, whether the NPC are within a contactable range of each other; Obser-vation, whether the NPCs actually want to talk to each other based on their personal traits; Status, the current representa-tion of the NPCs; and Relationships which determines the long term ties of the NPCs. Evaluations of the proposed gos-sip virtual social network was conducted, both through statis-tical analysis and a survey of real users. Highly satisfactory results have been achieved. 2014 Journal Article http://hdl.handle.net/20.500.11937/32534 10.1587/transinf.E97.D.1965 Denshi Jouhou Tsuushin Gakkai fulltext |
| spellingShingle | Intelligent NPCs social-psychological rules Gossip Virtual Social Networks Perrie, Justin Li, Ling Building a Dynamic Social Community with Non Playable Characters |
| title | Building a Dynamic Social Community with Non Playable Characters |
| title_full | Building a Dynamic Social Community with Non Playable Characters |
| title_fullStr | Building a Dynamic Social Community with Non Playable Characters |
| title_full_unstemmed | Building a Dynamic Social Community with Non Playable Characters |
| title_short | Building a Dynamic Social Community with Non Playable Characters |
| title_sort | building a dynamic social community with non playable characters |
| topic | Intelligent NPCs social-psychological rules Gossip Virtual Social Networks |
| url | http://hdl.handle.net/20.500.11937/32534 |