RACS: A referee anti-cheat scheme for P2P gaming
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively Multiplayer Online Games (MMOG); however, they increase the possibility of cheating. Existing P2P cheat solutions only prevent protocol level cheats, ignoring two prevalent forms of cheating: informati...
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| Format: | Conference Paper |
| Published: |
Association for Computing Machinery (ACM)
2007
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| Subjects: | |
| Online Access: | http://www.nossdav.org/2007/program.html http://hdl.handle.net/20.500.11937/32304 |
| _version_ | 1848753624711168000 |
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| author | Webb, Steven Soh, Sieteng Lau, William |
| author_facet | Webb, Steven Soh, Sieteng Lau, William |
| author_sort | Webb, Steven |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively Multiplayer Online Games (MMOG); however, they increase the possibility of cheating. Existing P2P cheat solutions only prevent protocol level cheats, ignoring two prevalent forms of cheating: information exposure (IE) and invalid commands (IC). This paper proposes the Referee Anti Cheat Scheme (RACS), a hybrid between P2P and C/S. As in P2P, RACS allows peers to exchange updates directly, improving its scalability. However, similar to the server in C/S, the referee in RACS has authority over the game state, providing cheat resistance equal to that in C/S. This paper describes how RACS prevents cheating including IE and IC. Our simulation and analysis show that the average bandwidth and delay in RACS is lower than that in P2P and C/S. This paper also includes a case study of integrating RACS with a commercial network game architecture. |
| first_indexed | 2025-11-14T08:27:29Z |
| format | Conference Paper |
| id | curtin-20.500.11937-32304 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:27:29Z |
| publishDate | 2007 |
| publisher | Association for Computing Machinery (ACM) |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-323042018-08-08T05:56:19Z RACS: A referee anti-cheat scheme for P2P gaming Webb, Steven Soh, Sieteng Lau, William referee MMOG security cheating peer-to-peer client/server Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively Multiplayer Online Games (MMOG); however, they increase the possibility of cheating. Existing P2P cheat solutions only prevent protocol level cheats, ignoring two prevalent forms of cheating: information exposure (IE) and invalid commands (IC). This paper proposes the Referee Anti Cheat Scheme (RACS), a hybrid between P2P and C/S. As in P2P, RACS allows peers to exchange updates directly, improving its scalability. However, similar to the server in C/S, the referee in RACS has authority over the game state, providing cheat resistance equal to that in C/S. This paper describes how RACS prevents cheating including IE and IC. Our simulation and analysis show that the average bandwidth and delay in RACS is lower than that in P2P and C/S. This paper also includes a case study of integrating RACS with a commercial network game architecture. 2007 Conference Paper http://hdl.handle.net/20.500.11937/32304 http://www.nossdav.org/2007/program.html Association for Computing Machinery (ACM) fulltext |
| spellingShingle | referee MMOG security cheating peer-to-peer client/server Webb, Steven Soh, Sieteng Lau, William RACS: A referee anti-cheat scheme for P2P gaming |
| title | RACS: A referee anti-cheat scheme for P2P gaming |
| title_full | RACS: A referee anti-cheat scheme for P2P gaming |
| title_fullStr | RACS: A referee anti-cheat scheme for P2P gaming |
| title_full_unstemmed | RACS: A referee anti-cheat scheme for P2P gaming |
| title_short | RACS: A referee anti-cheat scheme for P2P gaming |
| title_sort | racs: a referee anti-cheat scheme for p2p gaming |
| topic | referee MMOG security cheating peer-to-peer client/server |
| url | http://www.nossdav.org/2007/program.html http://hdl.handle.net/20.500.11937/32304 |