The role of gamification and game-based learning in authentic assessment within virtual environments

Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use th...

Full description

Bibliographic Details
Main Authors: Wood, Lincoln, Teras, H., Reiners, Torsten, Gregory, S.
Other Authors: S Frielick
Format: Conference Paper
Published: Higher Education Research and Development Society of Australasia, Inc 2013
Online Access:http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf
http://hdl.handle.net/20.500.11937/30116
_version_ 1848752995379970048
author Wood, Lincoln
Teras, H.
Reiners, Torsten
Gregory, S.
author2 S Frielick
author_facet S Frielick
Wood, Lincoln
Teras, H.
Reiners, Torsten
Gregory, S.
author_sort Wood, Lincoln
building Curtin Institutional Repository
collection Online Access
description Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators.
first_indexed 2025-11-14T08:17:29Z
format Conference Paper
id curtin-20.500.11937-30116
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T08:17:29Z
publishDate 2013
publisher Higher Education Research and Development Society of Australasia, Inc
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-301162023-02-13T08:01:33Z The role of gamification and game-based learning in authentic assessment within virtual environments Wood, Lincoln Teras, H. Reiners, Torsten Gregory, S. S Frielick N Buissink-Smith P Wyse J Billot J Hallas E Whitehead Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. 2013 Conference Paper http://hdl.handle.net/20.500.11937/30116 http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf Higher Education Research and Development Society of Australasia, Inc fulltext
spellingShingle Wood, Lincoln
Teras, H.
Reiners, Torsten
Gregory, S.
The role of gamification and game-based learning in authentic assessment within virtual environments
title The role of gamification and game-based learning in authentic assessment within virtual environments
title_full The role of gamification and game-based learning in authentic assessment within virtual environments
title_fullStr The role of gamification and game-based learning in authentic assessment within virtual environments
title_full_unstemmed The role of gamification and game-based learning in authentic assessment within virtual environments
title_short The role of gamification and game-based learning in authentic assessment within virtual environments
title_sort role of gamification and game-based learning in authentic assessment within virtual environments
url http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf
http://hdl.handle.net/20.500.11937/30116