The role of gamification and game-based learning in authentic assessment within virtual environments
Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use th...
| Main Authors: | , , , |
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| Other Authors: | |
| Format: | Conference Paper |
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Higher Education Research and Development Society of Australasia, Inc
2013
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| Online Access: | http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf http://hdl.handle.net/20.500.11937/30116 |
| _version_ | 1848752995379970048 |
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| author | Wood, Lincoln Teras, H. Reiners, Torsten Gregory, S. |
| author2 | S Frielick |
| author_facet | S Frielick Wood, Lincoln Teras, H. Reiners, Torsten Gregory, S. |
| author_sort | Wood, Lincoln |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. |
| first_indexed | 2025-11-14T08:17:29Z |
| format | Conference Paper |
| id | curtin-20.500.11937-30116 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:17:29Z |
| publishDate | 2013 |
| publisher | Higher Education Research and Development Society of Australasia, Inc |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-301162023-02-13T08:01:33Z The role of gamification and game-based learning in authentic assessment within virtual environments Wood, Lincoln Teras, H. Reiners, Torsten Gregory, S. S Frielick N Buissink-Smith P Wyse J Billot J Hallas E Whitehead Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use these game-based mechanisms to assist assessment have remained under-examined and under-exploited. However, these game-based elements are particularly pertinent within authentic learning supported by virtual environments. Thus, we identify how these game-based mechanisms can improve assessment while increasing efficiency and providing new opportunities for educators. 2013 Conference Paper http://hdl.handle.net/20.500.11937/30116 http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf Higher Education Research and Development Society of Australasia, Inc fulltext |
| spellingShingle | Wood, Lincoln Teras, H. Reiners, Torsten Gregory, S. The role of gamification and game-based learning in authentic assessment within virtual environments |
| title | The role of gamification and game-based learning in authentic assessment within virtual environments |
| title_full | The role of gamification and game-based learning in authentic assessment within virtual environments |
| title_fullStr | The role of gamification and game-based learning in authentic assessment within virtual environments |
| title_full_unstemmed | The role of gamification and game-based learning in authentic assessment within virtual environments |
| title_short | The role of gamification and game-based learning in authentic assessment within virtual environments |
| title_sort | role of gamification and game-based learning in authentic assessment within virtual environments |
| url | http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf http://hdl.handle.net/20.500.11937/30116 |