The role of gamification and game-based learning in authentic assessment within virtual environments

Gamification is the application of game-based elements to non-game systems. Within education this can incorporate many game-based mechanisms. We review the use of some of these specifically: rewind, ghost images, save points and multiple lives, and time and space control. The opportunities to use th...

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Bibliographic Details
Main Authors: Wood, Lincoln, Teras, H., Reiners, Torsten, Gregory, S.
Other Authors: S Frielick
Format: Conference Paper
Published: Higher Education Research and Development Society of Australasia, Inc 2013
Online Access:http://www.herdsa.org.au/wp-content/uploads/conference/2013/HERDSA_2013_WOOD.pdf
http://hdl.handle.net/20.500.11937/30116